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Join our Discord. If you do not want to install the app, or you are using a mobile device like a tablet, you can also use the plugin in the Blockbench web app. Most parts of the program work the same in the web app, but saving files requires a few extra steps. Once the plugin is installed, you can now use the Minecraft Entity Wizard to start creating your first Entity with the plugin.
The wizard will guide you through all the steps required to create your custom entity. To navigate the wizard, use the Back and Next buttons at the bottom of the wizard to navigate between pages. You can also close the dialog and select Keep to keep your current state and inputs.
However, closing Blockbench entirely will discard your input. The Display Name is the name that the entity will later be called in Minecraft. It will appear in the spawn egg name, in chat, and in other places in the interface.
This name also supports translations into different languages. The Identifier is the internal name used within Minecraft that is commonly used in commands and in other places to identify this type of entity. On this page, you can select the appearance of your entity from a list of presets. The appearance includes model, texture, animations, and sounds. At a later step, you will be able to edit and modify this model in Blockbench.
If you currently have a model opened inside Blockbench, you may also pick this model as your starting point. It is recommended for beginners to use the behavior from the same mob as the appearance, to avoid conflicts.
Appearance and behavior often work hand in hand. As an example, if you mix the appearance of a wolf with the behavior of a sheep a sheep in wolf’s clothing , you will quickly notice that the wolf in Minecraft does not come with a grazing animation, so it will look like the grass below them just pops off.
The spawn egg tab allows you to set the spawn egg that is the item used to spawn the custom entity. You have now entered all the information that is necessary to create the entity.
The Next Steps tab allows you to select an export method to create a resource and behavior pack to load the entity into your world. The Integrate into Pack option is only available if you have a behavior pack and a resource pack already imported in Minecraft. Upon launching Blockbench for the first time, you may not see all available export options. To quickly enable this, you can use the following steps.
Depending on the export option you have selected, you may need to enter some information about the Add-On that the wizard is about to create. In the desktop version of Blockbench, there is a radio button for the option to target Minecraft Education Edition. The web-based version does not have this option.
Not all entities may be supported in Education Edition due to version differences. For example, if Education Edition is version 1.
Enter the name of your pack. This name will be used both for the generated file, as well as for the name in the pack menu in Minecraft. The pack icon is optional. You can upload an image as an icon to represent your pack in the pack menu. The image should be a PNG file, the recommended resolution is 64 by 64 pixels.
To enable your packs for the first time, you need to add the behavior pack to your Minecraft world. Open the world settings and locate the Behavior Packs section. Find your new pack and activate it. Activating the behavior pack will also automatically activate the connected resource pack.
This means that you now have the full addon installed into your world. You can view a detailed step-by-step walkthrough on how to enable tutorial in the Behavior Pack tutorial. Enter the world and follow the instructions in the wizard to spawn your custom entity. Usually, you can do this by getting a spawn egg from the creative inventory and using it.
Alternatively, if you have exported your addon as a. Since you are already in Blockbench, you can continue to use the program to edit the model, textures and animations. To do that, press the blue button in the bottom right called Edit Model. More information on Blockbench can be found on the Blockbench Wiki.